Update 81

This past week has mainly been used on minor ajustments both in the code and on the GUI side.

A lot of the ajustments have been made on the cargo part of the game, so now the cargo capacities for airliners have been updated and more airports starts out with cargo terminals and facilities.

One of the new things I have implemented is the use of airliner history, so it is now possible to see which companies have owned a specific airliner. This was a requested feature and a feature we had in version 1 of the game.

For the scheduler I have implemented a feature which asks you to schedule a route for future seasons if you don’t have enough slots for the current season. This is mainly for coordinated airports, where you have to reserve a slot.

I still think the focus of this version will be implementing a lot of the requested feature and optimizing the existing ones. So don’t expect any major (larger) new features.

Update 80

As written last week I hoped to focus on the new version this past week which has also happened. So far I have look at fixing some of the reported issues like cargo demand, all airlines having the same airline license and not being able to add new airliner classes when they are “invented”.

The current thing I am looking at is the possibility of “refreshing” some of the pages. This means a button which reloads all the data on a specific page, so you don’t have to leave the page before entering again to get the newest data shown.


It is not implemented on all pages and I might have missed some, but if you see the recycle button on a page it is refreshable.

I am currently not sure what my next task will be, but I will look through the forum to see if anything urgent.


Update 79

Since last blog update we have used a lot of time testing the newest version, and we have also done the actually release of the version.

I still very much like our new file handling site on itch.io, since it gives me a lot of insight in some stats for downloads etc.

So far it looks like there are not a lot of bugs and issues, since I have only seen a couple reported. I will look into the few reported issues later this week, so hopefully I will be able to start on the new version some time next week.

The first focus for the next release will be on cargo, since it seems like it isn’t working as planned. This is both for the demand part and the scheduling of cargo routes. After that I will focus on some of the user requests and later on I will look into optimizing the AI.

Lastly I am sorry that I haven’t been active in the forum the last couple of days, but I hope that will change soon