Update 73

Currently we are working hard to get the game ready for the next release, which is still scheduled for the end of this month.

One of the tasks we are still missing, is the possible of scheduling ahead of time based on the different season, so a route might have one more departure in the summer than in the winter.

 

TAPv2SeasonSchedule

We have also started on implementing two of the features which were a part of version 1, since we needed it for our new demand model.

The first one is advertisement where we have create a first take on it with a minimal of options, but it is still working and influences the demand for a route/the airline.

TAPv2Advertisements

The second one is reputation where the airline is getting a score based on the service levels and prices. This is also the first take and will be implemented further in the later releases.

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Update 72

One of the aspects which has been missing from the game is an overview of the statistics for the human routes. This has now been implemented, so it is possible to see some statistics for filling degree, market share and passenger type. It has also been implemented so it is possible to see some flight specific statistics to compare against opponents operating the same route.

TAPv2Stats

On the AI side I have tried to optimize the way the CPU airlines buys its aircrafts and also tried to add a more intelligent way of selecting its destinations. I hope it is noticeable in the next release which is still planned for the end of this month.

As the last part of this weeks blog I can tell that we now has the first piece of ingame music 🙂 Thanks to picoo000 who provided the music for the start menu, so please check that out.