Update 71

Two weeks have past since the latest blog update, which is primarily due to my computer being broke the most of last week. But now it is up and running again, so this week have been spend on the game.

I have finished the first test version of the new version with the updated demand model and we have tested the version internally. Those tests showed some things which needs to be updated/changed/fixed, which I am currently working on. After those things have been fixed we still have some data collecting to do before we are ready with the next release.

One of the things which had been an issue from a coding point of view was the graphs and the way those were calculated. The code was very “heavy” and hard to maintain, so I have replaced the graphs with another framework, which is easier to work with.

TAPv2Graph.png

For the AI we have started optimizing it so the AI airliness becomes more competitive, but that is an ongoing task which will not be finished in the upcoming release.

The last thing for this week is that we have decided to change the naming of the versions from prealpha to alpha, since we feel that the game is becoming more and more stable, and we think that we have fixed all the reported bugs.

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Update 70

This have been a week where I haven’t been able to do a lot of work on the game. My main focus have been on my real work, but I have still managed to do a little work on the game.

Currently we are still working on the huge task of changing the way demand is calculated. We have added the formula and also recreated the airport demand page.

TAPv2Demands

As you see the demand is no longer shown in exact numbers, and the passenger demand is also splitted in to both business passengers and tourists. The last thing we have implemented for this is seasons, where we will have different demand depending on the time of year.

One of the things we are still missing is the correct demand to be able to calculate the demand, but that will be implemented over time.

The last thing I have worked on this week is to fix the issue with loading of saved game and with saving of an already saved game. So now that should work correctly

Update 69

First of all I hope that everybody had a very nice new year.

Once again it is nice to see all the input in the forum, and I hope to be able to implement all wishes over time. Some of them will be included in the upcoming release and some will be planned for later releases.

Because I had a couple of days of from work I have managed to do a lot of work on the game. We have released a new patch and now it seems like we only have a couple of issues with routeplanning left, which will be fixed very soon. I am not sure that we will do a new patch for that fix.

The next huge task we are looking into is a new and better way of calculating the demand between airports. We have planned how to do it, so now we “just” need to implement it and ensure that it doesn’t effect the performance of the game.

One new thing we already have implemented is scenarios, so now it is possible to play some very simple scenarios. This will of course get further functionalities in the future, but for now it is possible to play a scenario where you need to recreate the success of Southwest Airlines or a scenario where you need to save Malaysia Airlines.

TAPv2Scenario

We will try to implement more scenarios and also implement more parameters for success/failure of a scenario.