It has been a very busy week yet again at my real work, but luckily the wife has decided wathcing Grey’s Anatomy, which means that I have some time in the evenings to get some coding done.
As I wrote last week I have implemented the new way of calculating the seatings, which I this week have given the final touch, so it is now working almost as intended. I am only missing some of the data updates, where I for a lot of the Boeings have added way too much seating area. That is a minor and easy thing to fix.
Since the seatings is now implemented I have also added all the existing airliner types, so it is now again possible to play with the Piper Jets etc. The reason why I have added all the types is that I have implemented the start data. The start data is the routes and airliners a CPU airline is starting the game with. This is the first step in implementing the AI.
While I tested the GUI after implementing the start data I noticed that it was possible to take action on a lot of the data for the CPU airlines. This I have also fixed, but there might still be some places where it is missing.
Lastly I hope to release a new pre alpha the coming week since I think there have been a lot of changes since the last one